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Articles Tagged: player economy

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SEED 0.3.9: More Ore, and a Very Expensive Hauler
  • 13 October 2026
  • Mr.Pendragon

SEED 0.3.9: More Ore, and a Very Expensive Hauler

The MTU wants 915 Passivated Steel Sheets before it goes anywhere. We'd check our old mines first: SEED 0.3.9 promises extra cycles even on depleted tiles. Then come filtered scans, scrap recycling, and four society policies with bills worth reading carefully.

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Aion 2 Pre-Review: Can NC Finally Let Us Fly?
  • 27 September 2026
  • Mr.Pendragon

Aion 2 Pre-Review: Can NC Finally Let Us Fly?

Sixty seconds of Wings was all Aion gave you in 2009. Its sequel lets you fly nearly everywhere, but Korea got it first and found gear upgrades in the cash shop. A day-one verdict on the sky, the combat, the grind, and the Founder's Packs before early access opens.

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SEED 0.3.5: The Market Fix List Klang Promised
  • 14 September 2026
  • Updated: 28 September 2026
  • Mr.Pendragon

SEED 0.3.5: The Market Fix List Klang Promised

Klang named its own broken system in public and came back three days later having fixed it four separate ways. The fix list is long enough to finally itemise what trade was costing people. The drone rebalance is the bill, and it charges only those who tidy up.

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SEED's Market Failures Fall to Around 4%
  • 11 September 2026
  • Updated: 21 September 2026
  • Mr.Pendragon

SEED's Market Failures Fall to Around 4%

Klang says SEED market failures have fallen from roughly 20% to 4%, but that is not an all-clear. Buyers need free inbox space and scheduled haulers, while responsibility for a lost shipment can change at the Spaceport. Here is who carries the risk now.

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