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SEED Guides

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The SEED Scheduler: How to Build a Day That Works
  • 15 September 2026
  • Updated: 20 September 2026
  • Mr.Pendragon

The SEED Scheduler: How to Build a Day That Works

Your Seedling isn't lazy - it's following orders. Every event in SEED's Scheduler has its own priority list, and anything past the top few is wallpaper. How events work, why needs deserve their own hour, when a direct order beats the schedule, and a week you can copy.

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How to Run a Hospital in SEED Without One-Star Reviews
  • 13 September 2026
  • Updated: 14 September 2026
  • Mr.Pendragon

How to Run a Hospital in SEED Without One-Star Reviews

A SEED hospital can have a skilled doctor, medicine on hand, and opening hours, yet still collect one-star 'wasted visit' reviews. This guide turns seven weeks of community troubleshooting into one current setup for services, staffing, stock access, and patient schedules.

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SEED Crafting: Real Work Time, Not Total Time
  • 08 September 2026
  • Updated: 25 September 2026
  • Mr.Pendragon

SEED Crafting: Real Work Time, Not Total Time

Every crafting task in SEED shows three times, and most players read the wrong one. Total Time only says when the output appears - Work Time is what the job actually costs your settlement. Read them that way and the obvious recipe is often the expensive one.

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Illness and Injury in SEED: How Treatment Works
  • 06 September 2026
  • Updated: 20 September 2026
  • Mr.Pendragon

Illness and Injury in SEED: How Treatment Works

Health in SEED is not a bar you refill. It is a system of specific conditions, severity tiers and sixteen medical specialisms — and the serious end of it depends on other people.

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What Happens When You Log Off in SEED
  • 05 September 2026
  • Updated: 25 September 2026
  • Mr.Pendragon

What Happens When You Log Off in SEED

What a Seedling does while you are away in SEED — what keeps running, what it decides for itself, what degrades and how fast, and how to end a session so you come back to a life rather than a mess.

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What Is SEED? And Should You Actually Buy It
  • 03 September 2026
  • Updated: 25 September 2026
  • Mr.Pendragon

What Is SEED? And Should You Actually Buy It

SEED puts you in charge of people who make their own decisions, on a planet that keeps running whether or not you are logged in. One real hour is one day on Avesta. Here is what that actually means to play, what Early Access still gets wrong, and who should not buy it.

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SEED Beginner's Guide: Your First Hours on Avesta
  • 03 September 2026
  • Updated: 20 September 2026
  • Mr.Pendragon

SEED Beginner's Guide: Your First Hours on Avesta

An onboarding guide to a new player's first hours in SEED on Avesta: what a Seedling actually is, the survival mistakes that cost a day, why the Scheduler matters more than anything you build, and what to ignore until later.

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Our SEED guides help you understand how Klang Games' persistent society MMO works, from the everyday systems that keep your Seedlings alive to the wider mechanics that shape life on Avesta.

We cover practical how-tos, gameplay mechanics, explainers and useful tips designed to help new and experienced players understand what SEED expects from them. Because much of the game revolves around interconnected systems and player-driven society, we also look at how individual actions can affect the wider community.

As SEED continues to develop through Early Access, our guides will evolve alongside the game, helping players understand new mechanics, changes and systems as they are introduced.

Whether you're just arriving on Avesta or trying to understand a system that isn't immediately obvious, our SEED guides are here to explain how things work and why they matter.

SEED's Notice Board Put Old Age on the Calendar
  • 13 October 2026
  • Updated: 14 October 2026
  • Mr.Pendragon

SEED's Notice Board Put Old Age on the Calendar

Klang put a date on SEED's first old-age deaths: Halloween. We did the sums on the game's own warning, then tracked three episodes of promises: warehouse shelves still coming, a waste compactor teased, an ore blog delivered and Seed Industries' slow goodbye.

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SEED 0.3.9: More Ore, and a Very Expensive Hauler
  • 13 October 2026
  • Mr.Pendragon

SEED 0.3.9: More Ore, and a Very Expensive Hauler

The MTU wants 915 Passivated Steel Sheets before it goes anywhere. We'd check our old mines first: SEED 0.3.9 promises extra cycles even on depleted tiles. Then come filtered scans, scrap recycling, and four society policies with bills worth reading carefully.

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SEED 0.3.8: Draw a Zone and Your Seedling Clears It
  • 11 October 2026
  • Mr.Pendragon

SEED 0.3.8: Draw a Zone and Your Seedling Clears It

SEED 0.3.8 lets you draw a zone and send a Seedling to clear it, ends the storage grace period without losing anyone's goods, and lets you choose who inherits when a Seedling dies. We checked it against Klang's own top five problems. Four got real work. The fifth got Monkey Bars.

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SEED's Covital Show Threw a Dance-Off and Explained the Lag
  • 04 October 2026
  • Mr.Pendragon

SEED's Covital Show Threw a Dance-Off and Explained the Lag

Klang's One World show was a party: island dance crews, a live poll, a PAM cameo. Between numbers, an engineer explained why drones get stuck, how a 520-shelf plot can make an island lag, and how close the MTU is. Our take: give your Seedlings a road and your duck a corridor.

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SEED's Notice Board Put Vertical Storage in The Spot Light
  • 02 October 2026
  • Mr.Pendragon

SEED's Notice Board Put Vertical Storage in The Spot Light

Last week storage topped SEED's wish list. This week Klang put a shelf on screen, art done and code under way, expected within a fortnight. Our one-week scorecard: the refunds landed, the bug list didn't come back, and the griefing response is still owed. Plus the herds and 0.4.

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SEED 0.3.7: Avesta's First Animals Came From Dezima
  • 29 September 2026
  • Mr.Pendragon

SEED 0.3.7: Avesta's First Animals Came From Dezima

SEED 0.3.7 puts wild Anima Herds on Avesta, and Klang's own lore traces them to the Dezima breach the donation event was built around. Returning players also get two real hours to answer a Seedling instead of ten minutes, and big trees can finally leave big seeds.

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Joining Wyrmhold: What We Expect, and What We Offer
  • 01 September 2026
  • Updated: 20 September 2026
  • DancingCoder

Joining Wyrmhold: What We Expect, and What We Offer

Wyrmhold does not run open recruitment. We take people for a need, after a conversation. This is what the Hold expects of a resident, what it provides in return, who it is honestly not for, and where to come and talk to us.

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Wyrmhold's Founding Lore, and the SEED Systems Beneath It
  • 25 August 2026
  • Updated: 22 September 2026
  • DancingCoder

Wyrmhold's Founding Lore, and the SEED Systems Beneath It

Wyrmhold is our society on Avesta. Its founding stories are not decoration - each one encodes a SEED system that will decide whether your own society survives. Here are three of them, and what they are really about.

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Wyrmhold Dispatch: The Founding Month
  • 20 August 2026
  • Updated: 20 September 2026
  • DancingCoder

Wyrmhold Dispatch: The Founding Month

The first record of what Wyrmhold actually did. One month, almost no visible expansion, and a great deal of infrastructure - the survey, the Kernel, the Dragonforge Ward workshops, the Elderwyrm department, an election, and the Hold's first registered business.

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