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SEED 0.3.9: More Ore, and a Very Expensive Hauler
  • 13 October 2026
  • Mr.Pendragon

SEED 0.3.9: More Ore, and a Very Expensive Hauler

The MTU wants 915 Passivated Steel Sheets before it goes anywhere. We'd check our old mines first: SEED 0.3.9 promises extra cycles even on depleted tiles. Then come filtered scans, scrap recycling, and four society policies with bills worth reading carefully.

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SEED 0.3.8: Draw a Zone and Your Seedling Clears It
  • 11 October 2026
  • Mr.Pendragon

SEED 0.3.8: Draw a Zone and Your Seedling Clears It

SEED 0.3.8 lets you draw a zone and send a Seedling to clear it, ends the storage grace period without losing anyone's goods, and lets you choose who inherits when a Seedling dies. We checked it against Klang's own top five problems. Four got real work. The fifth got Monkey Bars.

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SEED 0.3.7: Avesta's First Animals Came From Dezima
  • 29 September 2026
  • Mr.Pendragon

SEED 0.3.7: Avesta's First Animals Came From Dezima

SEED 0.3.7 puts wild Anima Herds on Avesta, and Klang's own lore traces them to the Dezima breach the donation event was built around. Returning players also get two real hours to answer a Seedling instead of ten minutes, and big trees can finally leave big seeds.

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SEED 0.3.6: Forty Parts You Could Not Build Before
  • 22 September 2026
  • Mr.Pendragon

SEED 0.3.6: Forty Parts You Could Not Build Before

Forty building attachments existed in SEED with no recipe to make them, and twenty-three more required rare ore. One patch fixes both. Underground water refills itself now, unless you stack pumps on it. The cheapest thing in this update is caring how your settlement looks.

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The SEED Scheduler: How to Build a Day That Works
  • 15 September 2026
  • Updated: 20 September 2026
  • Mr.Pendragon

The SEED Scheduler: How to Build a Day That Works

Your Seedling isn't lazy - it's following orders. Every event in SEED's Scheduler has its own priority list, and anything past the top few is wallpaper. How events work, why needs deserve their own hour, when a direct order beats the schedule, and a week you can copy.

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SEED 0.3.5: The Market Fix List Klang Promised
  • 14 September 2026
  • Updated: 28 September 2026
  • Mr.Pendragon

SEED 0.3.5: The Market Fix List Klang Promised

Klang named its own broken system in public and came back three days later having fixed it four separate ways. The fix list is long enough to finally itemise what trade was costing people. The drone rebalance is the bill, and it charges only those who tidy up.

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How to Run a Hospital in SEED Without One-Star Reviews
  • 13 September 2026
  • Updated: 14 September 2026
  • Mr.Pendragon

How to Run a Hospital in SEED Without One-Star Reviews

A SEED hospital can have a skilled doctor, medicine on hand, and opening hours, yet still collect one-star 'wasted visit' reviews. This guide turns seven weeks of community troubleshooting into one current setup for services, staffing, stock access, and patient schedules.

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SEED's Market Failures Fall to Around 4%
  • 11 September 2026
  • Updated: 21 September 2026
  • Mr.Pendragon

SEED's Market Failures Fall to Around 4%

Klang says SEED market failures have fallen from roughly 20% to 4%, but that is not an all-clear. Buyers need free inbox space and scheduled haulers, while responsibility for a lost shipment can change at the Spaceport. Here is who carries the risk now.

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SEED Crafting: Real Work Time, Not Total Time
  • 08 September 2026
  • Updated: 25 September 2026
  • Mr.Pendragon

SEED Crafting: Real Work Time, Not Total Time

Every crafting task in SEED shows three times, and most players read the wrong one. Total Time only says when the output appears - Work Time is what the job actually costs your settlement. Read them that way and the obvious recipe is often the expensive one.

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SEED 0.3.4: Do Not Move Your Storage
  • 07 September 2026
  • Updated: 28 September 2026
  • Mr.Pendragon

SEED 0.3.4: Do Not Move Your Storage

SEED 0.3.4 takes rare ore out of repairs, teaches schedules to explain their failures and stops trees growing back. It also rebalances storage - and because the new capacities only apply to containers you move, tidying up is now the most expensive thing you can do.

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Illness and Injury in SEED: How Treatment Works
  • 06 September 2026
  • Updated: 20 September 2026
  • Mr.Pendragon

Illness and Injury in SEED: How Treatment Works

Health in SEED is not a bar you refill. It is a system of specific conditions, severity tiers and sixteen medical specialisms — and the serious end of it depends on other people.

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What Happens When You Log Off in SEED
  • 05 September 2026
  • Updated: 25 September 2026
  • Mr.Pendragon

What Happens When You Log Off in SEED

What a Seedling does while you are away in SEED — what keeps running, what it decides for itself, what degrades and how fast, and how to end a session so you come back to a life rather than a mess.

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