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Wyrmhold | Our SEED Society

Wyrmhold - Our SEED Game Society
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Wyrmhold - Our SEED Society
Explore Wyrmhold

Welcome to Wyrmhold

SEED keeps moving when its players log off, so Wyrmhold is being built around a simple test: will the work still hold together when nobody is watching? Founded by Anvil Gaming’s Mr. Pendragon and DancingCoder, Wyrmhold is a player-built society on Avesta for people who want to leave something useful behind—a home, a trade, a business, a working system, or a lesson the next resident doesn’t have to learn by walking into the same wall.

We are still in our initial expansion, offering rented property, land and start-up help for homes or businesses where our capacity allows. In return, we value honest communication, reliable contributions, respect for shared resources and the good sense not to chop down an entire tree. You don’t need to arrive as an expert or play every day. You need a goal worth discussing and a willingness to build beside other people.

The Wyrm sleeps. The Hold keeps. Nothing is lost.

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Joining Wyrmhold: What We Expect, and What We Offer
  • 01 September 2026
  • Updated: 20 September 2026
  • DancingCoder

Joining Wyrmhold: What We Expect, and What We Offer

Wyrmhold does not run open recruitment. We take people for a need, after a conversation. This is what the Hold expects of a resident, what it provides in return, who it is honestly not for, and where to come and talk to us.

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Wyrmhold's Founding Lore, and the SEED Systems Beneath It
  • 25 August 2026
  • Updated: 22 September 2026
  • DancingCoder

Wyrmhold's Founding Lore, and the SEED Systems Beneath It

Wyrmhold is our society on Avesta. Its founding stories are not decoration - each one encodes a SEED system that will decide whether your own society survives. Here are three of them, and what they are really about.

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Wyrmhold Dispatch: The Founding Month
  • 20 August 2026
  • Updated: 20 September 2026
  • DancingCoder

Wyrmhold Dispatch: The Founding Month

The first record of what Wyrmhold actually did. One month, almost no visible expansion, and a great deal of infrastructure - the survey, the Kernel, the Dragonforge Ward workshops, the Elderwyrm department, an election, and the Hold's first registered business.

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Show Notes: SEED 0.4 and the Game Underneath
  • 04 September 2026
  • Updated: 20 September 2026
  • Mr.Pendragon

Show Notes: SEED 0.4 and the Game Underneath

Mundi hosted the Covital Show on SEED's official channel and put the roadmap on screen. 0.4 is City Life - law and order, electricity, organisations, building subdivision, bars. And the board says we are nowhere near the end of it.

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SEED 0.3.7: Avesta's First Animals Came From Dezima
  • 29 September 2026
  • Mr.Pendragon

SEED 0.3.7: Avesta's First Animals Came From Dezima

SEED 0.3.7 puts wild Anima Herds on Avesta, and Klang's own lore traces them to the Dezima breach the donation event was built around. Returning players also get two real hours to answer a Seedling instead of ten minutes, and big trees can finally leave big seeds.

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What Is SEED? And Should You Actually Buy It
  • 03 September 2026
  • Updated: 25 September 2026
  • Mr.Pendragon

What Is SEED? And Should You Actually Buy It

SEED puts you in charge of people who make their own decisions, on a planet that keeps running whether or not you are logged in. One real hour is one day on Avesta. Here is what that actually means to play, what Early Access still gets wrong, and who should not buy it.

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SEED's Notice Board Put Old Age on the Calendar
  • 13 October 2026
  • Updated: 14 October 2026
  • Mr.Pendragon

SEED's Notice Board Put Old Age on the Calendar

Klang put a date on SEED's first old-age deaths: Halloween. We did the sums on the game's own warning, then tracked three episodes of promises: warehouse shelves still coming, a waste compactor teased, an ore blog delivered and Seed Industries' slow goodbye.

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SEED 0.3.3 Caps the Votes One Cultivator Can Cast
  • 31 August 2026
  • Updated: 20 September 2026
  • Mr.Pendragon

SEED 0.3.3 Caps the Votes One Cultivator Can Cast

SEED 0.3.3 caps a single Cultivator's votes at 15% of the society population, puts a price on firing a Seedling, and spends the rest of a very long changelog teaching the game to explain its own failures.

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SEED 0.3.4: Do Not Move Your Storage
  • 07 September 2026
  • Updated: 28 September 2026
  • Mr.Pendragon

SEED 0.3.4: Do Not Move Your Storage

SEED 0.3.4 takes rare ore out of repairs, teaches schedules to explain their failures and stops trees growing back. It also rebalances storage - and because the new capacities only apply to containers you move, tidying up is now the most expensive thing you can do.

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Wyrmhold | A Player-Built Society in SEED |

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