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SEED's Notice Board Put Old Age on the Calendar
  • 13 October 2026
  • Updated: 14 October 2026
  • Mr.Pendragon

SEED's Notice Board Put Old Age on the Calendar

Klang put a date on SEED's first old-age deaths: Halloween. We did the sums on the game's own warning, then tracked three episodes of promises: warehouse shelves still coming, a waste compactor teased, an ore blog delivered and Seed Industries' slow goodbye.

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SEED 0.3.9: More Ore, and a Very Expensive Hauler
  • 13 October 2026
  • Mr.Pendragon

SEED 0.3.9: More Ore, and a Very Expensive Hauler

The MTU wants 915 Passivated Steel Sheets before it goes anywhere. We'd check our old mines first: SEED 0.3.9 promises extra cycles even on depleted tiles. Then come filtered scans, scrap recycling, and four society policies with bills worth reading carefully.

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SEED 0.3.8: Draw a Zone and Your Seedling Clears It
  • 11 October 2026
  • Mr.Pendragon

SEED 0.3.8: Draw a Zone and Your Seedling Clears It

SEED 0.3.8 lets you draw a zone and send a Seedling to clear it, ends the storage grace period without losing anyone's goods, and lets you choose who inherits when a Seedling dies. We checked it against Klang's own top five problems. Four got real work. The fifth got Monkey Bars.

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SEED's Covital Show Threw a Dance-Off and Explained the Lag
  • 04 October 2026
  • Mr.Pendragon

SEED's Covital Show Threw a Dance-Off and Explained the Lag

Klang's One World show was a party: island dance crews, a live poll, a PAM cameo. Between numbers, an engineer explained why drones get stuck, how a 520-shelf plot can make an island lag, and how close the MTU is. Our take: give your Seedlings a road and your duck a corridor.

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SEED's Notice Board Put Vertical Storage in The Spot Light
  • 02 October 2026
  • Mr.Pendragon

SEED's Notice Board Put Vertical Storage in The Spot Light

Last week storage topped SEED's wish list. This week Klang put a shelf on screen, art done and code under way, expected within a fortnight. Our one-week scorecard: the refunds landed, the bug list didn't come back, and the griefing response is still owed. Plus the herds and 0.4.

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SEED 0.3.7: Avesta's First Animals Came From Dezima
  • 29 September 2026
  • Mr.Pendragon

SEED 0.3.7: Avesta's First Animals Came From Dezima

SEED 0.3.7 puts wild Anima Herds on Avesta, and Klang's own lore traces them to the Dezima breach the donation event was built around. Returning players also get two real hours to answer a Seedling instead of ten minutes, and big trees can finally leave big seeds.

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SEED's Notice Board Put the Bug List on Screen
  • 23 September 2026
  • Updated: 25 September 2026
  • Mr.Pendragon

SEED's Notice Board Put the Bug List on Screen

Klang's new Wednesday show opened with SEED's 25 worst bugs, ranked and explained how the ranking is made. By our count, market faults carry two-fifths of the pain, while storage dominates what players ask for. What was promised, what was not, and how to push a bug up.

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SEED 0.3.6: Forty Parts You Could Not Build Before
  • 22 September 2026
  • Mr.Pendragon

SEED 0.3.6: Forty Parts You Could Not Build Before

Forty building attachments existed in SEED with no recipe to make them, and twenty-three more required rare ore. One patch fixes both. Underground water refills itself now, unless you stack pumps on it. The cheapest thing in this update is caring how your settlement looks.

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SEED's Dezima Donations Mystery: Are Animals Coming to Avesta?
  • 17 September 2026
  • Updated: 25 September 2026
  • DancingCoder

SEED's Dezima Donations Mystery: Are Animals Coming to Avesta?

SEED's Dezima Donations event is coming to an end, but the story surrounding it may be far from finished. Spark posts have revealed an Axiom attack, a laboratory breach and DNA reaching Avesta's surface. Now, with a suspicious image showing animals and an unexpected reward teased, we investigate whether Klang has been quietly preparing the planet for new life.

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The SEED Scheduler: How to Build a Day That Works
  • 15 September 2026
  • Updated: 20 September 2026
  • Mr.Pendragon

The SEED Scheduler: How to Build a Day That Works

Your Seedling isn't lazy - it's following orders. Every event in SEED's Scheduler has its own priority list, and anything past the top few is wallpaper. How events work, why needs deserve their own hour, when a direct order beats the schedule, and a week you can copy.

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SEED 0.3.5: The Market Fix List Klang Promised
  • 14 September 2026
  • Updated: 28 September 2026
  • Mr.Pendragon

SEED 0.3.5: The Market Fix List Klang Promised

Klang named its own broken system in public and came back three days later having fixed it four separate ways. The fix list is long enough to finally itemise what trade was costing people. The drone rebalance is the bill, and it charges only those who tidy up.

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SEED's Market Failures Fall to Around 4%
  • 11 September 2026
  • Updated: 21 September 2026
  • Mr.Pendragon

SEED's Market Failures Fall to Around 4%

Klang says SEED market failures have fallen from roughly 20% to 4%, but that is not an all-clear. Buyers need free inbox space and scheduled haulers, while responsibility for a lost shipment can change at the Spaceport. Here is who carries the risk now.

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