A N V I L

GAMING

Loading

Follow Us

img
img
img

Valheim 1.0 Review: Five Years Later, I'm Still Playing

Valheim 1.0 Review: Five Years Later, I'm Still Playing
  • 12 September 2026
  • DancingCoder

Five years later, Valheim is still worth returning to.

There are games you play, finish and move on from. Then there are games that quietly become part of your life. Valheim is one of those games for me.

I bought Valheim when it launched into Early Access in February 2021, and five years later I am still coming back to it. I've started new worlds, explored familiar biomes again, built new homes and inevitably spent far too much time deciding that the building I had just finished would probably look better if I moved something.

Now Valheim has finally reached version 1.0, with the Deep North completing the game's main journey into its final biome. That makes this a slightly different review for me. I'm not looking at Valheim as someone discovering it for the first time. I'm looking at what has become of a game I've been playing for most of the last five years.

And despite having played it for all that time, there is a surprisingly simple reason I keep coming back: I still want to see what is over there, and I still want to build something when I get home.

Our Verdict

9.5/10

Anvil Gaming rating graphic
Highly recommended

Quick Verdict

Valheim is one of those rare survival games where the journey is just as important as the destination. Five years after its Early Access launch, its combination of exploration, survival, combat and an exceptionally flexible building system remains incredibly compelling.

The 1.0 release doesn't reinvent Valheim. Instead, it completes the journey with the Deep North, adds a substantial amount of new equipment, creatures, building pieces and other content, and gives returning players another reason to step back into a world that has already consumed more evenings than they probably intended to give it.

The Good

  • Excellent building system with genuine freedom
  • Exploration remains rewarding and unpredictable
  • Fantastic balance between survival and progression
  • Huge amount of content and replayability
  • Excellent solo and co-op experience
  • 1.0 feels like a worthy culmination of five years of development

The Not So Good

  • Resource gathering can become grindy
  • Raids can interrupt building at particularly inconvenient moments
  • Progression can be demanding for new players
  • Starting a fresh world means leaving old progress behind

Five years is a long time for any game

When Valheim launched into Early Access in February 2021, it was already remarkably easy to lose an evening to.

The basic formula was simple. You appeared in a mysterious Viking afterlife, gathered whatever resources you could find, built somewhere vaguely resembling a home and then ventured further into the world to discover what was waiting for you.

The further you went, the more dangerous things became.

That core structure has survived the game's entire Early Access journey. What has changed is the sheer amount of content surrounding it.

Over the years, Valheim has grown with new biomes, bosses, enemies, weapons, crafting systems, building pieces and plenty of other additions. What began as a surprisingly compact survival game has become something considerably larger without losing the systems that made it so appealing in the first place.

That is probably the most impressive thing about reaching 1.0.

Valheim feels finished without feeling like the game I originally enjoyed has been replaced by something else.

Why I keep coming back

I've played plenty of survival games over the years, and most of them have a point where the novelty starts to wear off.

You've seen the world. You've built the base. You've worked out the crafting tree. You've defeated the things that were trying to kill you. Eventually, there isn't much left to discover.

Valheim is different because I don't necessarily return to it because I need to finish something.

Sometimes I return because I want to start again.

There is something oddly satisfying about arriving in a new world with practically nothing and knowing that everything around you can become part of the journey. That first crude shelter eventually becomes a proper base. The basic equipment becomes something considerably more powerful. The nearby forest becomes somewhere you remember rather than simply somewhere you happen to be.

And then you find yourself looking at the next biome and thinking, "I wonder what's over there."

Five years later, that question still works.

Building in Valheim

Building is still the reason I stay

If I had to pick one feature that keeps bringing me back to Valheim, it would be the building system.

Not because I've spent five years constructing some enormous Viking capital that deserves its own guided tour. I've restarted worlds too many times for that.

It's because the building itself is enjoyable.

Valheim gives you a surprisingly flexible set of pieces and then lets you work out what you want to do with them. You have to think about support, foundations, roof angles and how everything connects, but the system rarely feels like it is fighting against you.

A house starts as something practical. You need somewhere to sleep, store resources, craft equipment and avoid whatever is currently wandering around outside.

Then you start making it nicer.

You move a wall. You change the roof. You add another floor. You decide that the entrance would look better over there. Then you realise that your new design has created another problem somewhere else and suddenly you've spent an hour solving a structural issue that didn't exist before you decided the doorway should move.

It's remarkably easy to get absorbed in.

More importantly, building never feels completely separate from the rest of the game. Your base exists because you've explored, gathered resources and progressed. The things you build support everything else you are doing.

That connection is what makes the system work so well.

With Stormforce Gaming you can design your own custom gaming PC which they will then build for you!

A world that makes you want to keep moving

Valheim's procedurally generated world is another reason it has such longevity.

The world isn't simply a backdrop between objectives. Exploring it is one of the main reasons to play.

You might leave home looking for a particular resource and return having found an entirely different part of the map. You might spot a structure in the distance and decide to investigate it. You might simply see a mountain and decide that you really should find out what's up there.

Sometimes that decision is rewarded.

Sometimes it results in discovering something that can kill you considerably faster than you expected.

The biomes also do an excellent job of making progression feel tangible. Meadows give you somewhere relatively safe to learn the basics. The Black Forest pushes you further. The Swamps introduce an entirely different level of unpleasantness. The Mountains are beautiful, cold and full of things that would rather you weren't there.

Then come the Plains and everything that lives there.

And now there is the Deep North.

That sense of gradually pushing into more dangerous territory is one of Valheim's greatest strengths. The game doesn't need to constantly point at the next objective because the environment itself gives you a reason to keep going.

Survival without becoming a second job

Survival games can sometimes become a collection of chores.

Eat something. Drink something. Repair everything. Gather another hundred pieces of wood. Find some obscure resource that you apparently need four of before the crafting system will allow you to make the thing you actually wanted.

Valheim has plenty of resource gathering, but most of its survival systems have a purpose beyond simply keeping a collection of bars filled.

Food matters because different meals provide different benefits. Resting matters because the rested bonus can make a significant difference to your ability to survive and explore. Equipment matters because the environment becomes increasingly hostile.

The result is a survival system that encourages preparation rather than constantly demanding maintenance.

Before a major expedition, you think about what you're taking, what you might need and whether you're actually prepared for what you are about to find.

Sometimes you are.

Sometimes you are absolutely not.

Valheim Raids

Nothing ruins a building project like a raid

There is one part of Valheim that has consistently tested my patience over the years, and that is the raid system.

I understand why raids exist. They stop your base from becoming completely safe and keep the survival aspect relevant even when you've established yourself.

But there is something deeply irritating about being completely focused on a building project when the game suddenly decides that now would be a good time for several creatures to arrive and express their disagreement with your architectural choices.

You're carefully positioning a roof piece. Everything is finally lining up. You're thinking that this might actually be the version of the house you keep.

Then the warning appears.

Suddenly your building project has become a defensive operation.

It's not a major flaw, and the raids serve a useful purpose, but after five years I still occasionally wish the game would allow me to finish the roof before sending everyone in the neighbourhood round to complain about it.

The further you go, the more prepared you need to be

Combat in Valheim is straightforward, but it becomes increasingly important as you move through the world.

Blocking, parrying, dodging and choosing the right weapon can make a significant difference, particularly when you start encountering enemies that can turn a routine expedition into a very short one.

The combat isn't the sole reason I play Valheim, but it fits neatly into the wider progression system. You explore to find resources. You use those resources to improve your equipment. Better equipment allows you to survive somewhere more dangerous. That area then gives you access to resources that let you progress again.

It's a familiar loop, but Valheim executes it extremely well.

The boss encounters also give each stage of progression a clear purpose. There is always a reason to prepare, and defeating a boss generally feels like a genuine achievement rather than simply ticking another objective off a list.

So, what does 1.0 actually add?

The headline addition is the Deep North, finally giving Valheim its final major biome.

But the 1.0 release is considerably more than one new area.

Iron Gate has added more than 40 new weapons, four new armour sets, two capes, two trinkets, new tools, more than ten creatures, more than 80 buildable pieces, new crafting materials, food, locations, music, events and mechanics.

There are also quality-of-life changes, including an overhaul of the hammer and serving tray menus, upgradeable pockets, new descriptions and additional settings.

That is a lot of new content, but I don't think the raw number of additions is the most important part of the 1.0 release.

What matters is that the game now feels like it has reached a natural destination.

After years of being able to say "there's still another biome coming", Valheim finally has its full journey in place.

Starting again doesn't bother me

Iron Gate recommends starting a new world if you want to experience 1.0 properly, particularly because the Deep North needs unexplored areas of the world to generate correctly.

For some players, that will be a difficult decision.

For me, it isn't.

I've restarted Valheim worlds before, which is probably another indication of why the game has lasted so long for me. I don't see starting again as losing everything. I see it as another opportunity to experience the early stages of the game and build something differently.

There is something satisfying about returning to a world where you have almost nothing and gradually becoming capable of surviving places that would have flattened you a few hours earlier.

If you've spent hundreds of hours building a single world, however, I'd think carefully before deleting anything. Your existing save will continue to work, so there is no reason to throw away something you've invested years into.

Still beautiful in its own strange way

Valheim has never tried to be the most technically impressive survival game on the market.

Its deliberately stylised visuals have always been part of its identity, and five years later they still work remarkably well.

The lighting and atmosphere do a lot of the heavy lifting. Fog rolling across a forest, sunlight breaking through the trees, storms moving over the sea or the first glimpse of a mountain in the distance can all create genuinely beautiful moments.

The world can also become surprisingly atmospheric when you're alone.

There is a difference between seeing a dark forest from the safety of your base and walking into it with limited food, a weapon that probably isn't good enough and the vague suspicion that something has been following you.

Valheim doesn't need photorealistic graphics to make that work.

Better with friends, different alone

Valheim supports up to ten players, and co-op remains one of the best ways to experience it.

Having friends around changes the way you approach almost everything. You can divide up resource gathering, explore different areas, work together on a base and tackle bosses as a group.

It also makes the building system even more enjoyable because a base becomes a shared project.

Playing alone is a different experience altogether.

The world feels bigger. The risks feel greater. There is nobody else to blame when you decide that exploring an unfamiliar swamp at night is probably fine.

I've enjoyed Valheim both ways, and the fact that the game works so well regardless of whether you're playing alone or with friends is another reason its longevity has been so impressive.

Valheim Tomb

Five years later, the freedom still matters

The biggest compliment I can give Valheim is that it still lets me decide what I want my evening to be about.

I can go exploring.

I can gather resources.

I can prepare for a boss.

I can go sailing.

Or I can spend far too long deciding whether the roof on my house should be one piece higher.

The game gives you goals without making every minute feel like you're following a checklist.

That freedom is what makes restarting worthwhile. It is also what makes Valheim unusually easy to return to after months away.

You don't necessarily need to remember exactly what you were doing.

You can simply start doing something.

Price and value

At the time of writing, Valheim costs $29.99 USD / £23.49 GBP on Steam.

Prices are correct at the time of writing.

Existing Early Access owners do not need to buy the game again to receive the 1.0 release.

For new players, that asking price represents a considerable amount of content. You can easily spend dozens of hours simply progressing through the world, and the building, exploration and co-op systems can keep things going long after you've reached the later stages of the game.

For me, the fact that I've repeatedly returned to Valheim over five years makes the value proposition fairly easy to judge.

I've already had more entertainment from it than some games that cost considerably more.

Should you play Valheim in 2026?

If you've somehow avoided Valheim for the last five years and enjoy survival games, exploration or building, this is probably the best time to jump in.

The game is no longer something you are buying with the promise that it will eventually become something more. Version 1.0 is here, the full journey is in place and there is an enormous amount to explore.

Returning players have a slightly different decision to make. If you already have a world you love, there is no need to abandon it. If you want to experience everything 1.0 has to offer, however, starting a new world makes sense.

Either way, I think Valheim has earned its place among the best survival games of the last several years.

Not because it has the biggest map, the most realistic graphics or the most complicated survival mechanics.

Because it gives you a world and then lets you decide what to do with it.

Score breakdown

  1. Graphics9.0/1015%
  2. Gameplay9.5/1025%
  3. Sound9.0/1015%
  4. Story9.0/105%
  5. Replayability10.0/1020%
  6. Value9.5/1020%

Category scores are weighted to produce the final result

Final Verdict

Valheim reaching 1.0 feels less like the arrival of a completely new game and more like the completion of something I've been playing for years.

The remarkable thing is that, after five years, I still find myself wanting to come back. I still enjoy heading out into a new area, still enjoy the feeling of bringing useful resources home and still enjoy building something that probably doesn't need to be quite as complicated as I'm making it.

The Deep North gives the 1.0 release a fitting final destination, while the huge amount of additional equipment, creatures, building pieces and other content makes this feel like a substantial conclusion to the Early Access journey rather than a box-ticking exercise.

It isn't perfect. Resource gathering can become a grind, raids have an uncanny ability to arrive when I'm concentrating on something else and the game's slower progression won't appeal to everyone.

But those complaints haven't stopped me returning for five years.

Valheim gives you a world, a few tools and an enormous amount of freedom, then leaves you to decide what kind of Viking you want to be.

Five years later, I'm still playing.

Valheim earns 9.5/10: five years after its Early Access launch, Iron Gate's Viking survival adventure remains one of the best examples of how exploration, survival and genuinely enjoyable building can come together. The 1.0 release completes the journey without losing what made Valheim special in the first place.
Subnautica 2 Early Access Review: The Ocean Is Calling Again
  • 17 August 2026
  • DancingCoder

Subnautica 2 Early Access Review: The Ocean Is Calling Again

Subnautica 2 takes everything that made the original underwater survival adventure so compelling and drops us into a new alien world, with co-op finally joining the expedition. Beautiful, atmospheric and wonderfully addictive, it is already an excellent survival game despite being in Early Access. We dive into exploration, base building, survival, creatures and whether Subnautica 2 is worth buying now.

Read More
SEED Early Access Review: A Society Worth Joining
  • 23 August 2026
  • Mr.Pendragon

SEED Early Access Review: A Society Worth Joining

SEED turns work, trade, and survival into a genuinely shared society, but its rough interface and recently troubled economy make this an exciting, qualified recommendation.

Read More
Subnautica 2 Buddy System Update: The Ocean Just Got More Social
  • 20 August 2026
  • DancingCoder

Subnautica 2 Buddy System Update: The Ocean Just Got More Social

Subnautica 2's Buddy System update is here, bringing a host of new co-op features including proximity voice chat, player revives, trading and emotes. We dive into what's new, what it means for multiplayer, and why having a friend nearby might actually make the terrifying ocean slightly more manageable.

Read More
Valheim 1.0 Review: Five Years Later, I'm Still Playing
  • 12 September 2026
  • DancingCoder

Valheim 1.0 Review: Five Years Later, I'm Still Playing

Valheim has finally reached 1.0 after five years in Early Access, but for players who have been there since the beginning, the appeal remains much the same. We look at why Iron Gate's survival game continues to bring us back, from its brilliant building system and rewarding exploration to combat, survival, co-op and the new Deep North.

Read More

We provide links to Amazon and other partners as they offer a range of great value products that may be of interest to you.
As an Amazon Associate we earn from qualifying purchases in the form of a commission. Commissions from our partners help us to maintain our website.

Valheim 1.0 Review: Five Years Later, I'm Still Playing | Game Reviews |

Best Buy Guides
Gaming Tips & How-To's
Game Updates/Patches
Game Reviews
Product Reviews
Hardware Reviews